Programmable and Portable Vibrotactile Feedback for Intuitive Virtual Grasping: A Preliminary Study Towards Upper Limb Rehabilitation

Hyunjae Jeong, Jinwoo Kim, Kwangtaek Kim
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引用次数: 2

Abstract

Wearable hand exoskeleton systems have been developed with virtual reality (VR) and force feedback for upper limb rehabilitation. However, force feedback does not provide intuitive guidance feedback regarding state of a virtual object grasping. To address this issue, we developed vibrotactile feedback interface to provide more intuitive way of guidance feedback for a virtual grasping task. This initial study began by implementing haptic driver circuit to drive two different types of haptic actuators, linear resonant motors (LRMs) and coin brushless motors (CBMs), with AD9850 signal generator that uses advanced direct digital synthesis (DDS) theory and L298N (H-bridge motor driver). Based on a pilot study, we determined identifiable frequencies and amplitudes for LRMs and pulse width modulation (PWM) for CBMs to design vibrotactile patterns with haptic actuators and adequate intensity of a haptic glove force. With five conditions, four vibrotactile feedback conditions with two vibration patterns and one force feedback condition with the haptic glove, we focused on which conditions provide more intuitive guidance feedback when grasping the virtual eggshell without breaking. From both quantitative and qualitative results, the results demonstrated that vibrotactile feedback provides more intuitive guidance feedback than force feedback in the virtual grasping task.
用于直观虚拟抓取的可编程便携式振动触觉反馈:上肢康复的初步研究
基于虚拟现实(VR)和力反馈的可穿戴手外骨骼系统已被开发用于上肢康复。然而,力反馈并不能提供关于虚拟物体抓取状态的直观指导反馈。为了解决这一问题,我们开发了振动触觉反馈界面,为虚拟抓取任务提供更直观的指导反馈方式。这项初步研究通过实现触觉驱动电路驱动两种不同类型的触觉执行器,线性谐振电机(lrm)和硬币无刷电机(CBMs),采用先进的直接数字合成(DDS)理论的AD9850信号发生器和L298N (h桥电机驱动器)。在初步研究的基础上,我们确定了lrm的可识别频率和幅度,以及CBMs的脉宽调制(PWM),以设计带有触觉致动器和足够强度的触觉手套力的振动触觉模式。通过五种条件,四种振动反馈条件下两种振动模式和一种力反馈条件下的触觉手套,我们重点研究了哪种条件下在抓握虚拟蛋壳不破碎的情况下能提供更直观的指导反馈。从定量和定性两方面的结果来看,振动触觉反馈在虚拟抓取任务中提供了比力反馈更直观的引导反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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