{"title":"PhysLight: An End-to-End Pipeline for Scene-Referred Lighting","authors":"A. Langlands, Luca Fascione","doi":"10.1145/3388767.3407368","DOIUrl":null,"url":null,"abstract":"We present a visual effects production workflow for using spectral sensitivity data of DSLR and digital cinema cameras to reconstruct the spectral energy distribution of a given live-action scene and perform rendering in physical units. We can then create images that respect the real-world settings of the cinema camera, properly accounting for white balance, exposure, and the characteristics of the sensor.","PeriodicalId":368810,"journal":{"name":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3388767.3407368","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We present a visual effects production workflow for using spectral sensitivity data of DSLR and digital cinema cameras to reconstruct the spectral energy distribution of a given live-action scene and perform rendering in physical units. We can then create images that respect the real-world settings of the cinema camera, properly accounting for white balance, exposure, and the characteristics of the sensor.