E-Learning Applications of Animals’ Names Based on Mobile Web

Yuliyanti Wan, Khairul Anwar Hafizd, Muhammad Rakhmata
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Abstract

E-Learning applications of animals’ names are made to meet the needs of interactive, interesting and easy to understand. It is such a learning media that is created based on the mobile web both for early childhood, elementary school, or high school. This learning media called e-learning applications of animals’ names based on mobile web that can be used as a media to recognize or memorize the animals’ names by using text (text), images (visual), and sound (audio) both in Indonesian and English. Particularly for the Junior High School, the learning media will help the students to review or memorize the animals’ names at home on their mobile phone or smartphone. On the other side, the students’ smartphones are not only use as social media or playing game, but also for learning English, especially learning the animals’ names, anytime and anywhere. Keywords: E-Learning, Applications, animals’ names.
基于移动Web的动物名称在线学习应用
动物名称的电子学习应用程序满足互动性、趣味性和易理解性的需求。这是一种基于移动网络的学习媒体,适用于幼儿、小学或高中。这种学习媒体被称为基于移动网络的动物名字电子学习应用程序,它可以作为一种媒体,通过使用印尼语和英语的文本(文本)、图像(视觉)和声音(音频)来识别或记忆动物的名字。特别是对于初中,学习媒体会帮助学生在家里用手机或智能手机复习或记忆动物的名字。另一方面,学生们的智能手机不仅可以用作社交媒体或玩游戏,还可以随时随地学习英语,尤其是学习动物的名字。关键词:电子学习,应用,动物名字。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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