Postural balance analysis using force platform for K-theragame users

O. Postolache, P. Girão, Alberto López, Francisco Javier Ferrero Martín, J. Pereira, G. Postolache
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引用次数: 12

Abstract

Serious games based physical therapy is currently gaining a lot of interest by the physiotherapists and game developers that are using new natural user interfaces devices to assure an easy interaction between the user under rehabilitation and his avatar immersed in a virtual reality scenario. Arm motion training, as part of stroke rehabilitation program, can be one of the main objectives of the serious games, and was the object of several serious games developed by our group, the previous works being followed by postural stability monitoring during rehabilitation developments. Thus, the balance analysis on static conditions and during the arm rehabilitation based on implemented serious games represents the objective of the work. The system presented in the paper combine Kinect Serious Game Framework and a developed force platform architecture characterized by Bluetooth communication capabilities that provide the data related to postural balance to be processed together with the upper limb training data for general evaluation of stroke rehabilitation outcome. Experimental results, including time and frequency analysis of the data obtained by the Kinect and force platform, are included in the paper.
使用力平台分析K-theragame用户的体位平衡
基于物理治疗的严肃游戏目前正引起物理治疗师和游戏开发者的极大兴趣,他们正在使用新的自然用户界面设备,以确保康复中的用户与沉浸在虚拟现实场景中的虚拟角色之间的轻松互动。手臂运动训练,作为中风康复计划的一部分,可以成为严肃游戏的主要目标之一,也是我们小组开发的几个严肃游戏的目标,之前的工作是在康复发展过程中进行姿势稳定性监测。因此,静态条件下的平衡分析和基于实施严肃游戏的手臂康复过程是本研究的目标。本文提出的系统将Kinect严肃游戏框架与已开发的以蓝牙通信能力为特征的力平台架构相结合,提供姿势平衡相关数据与上肢训练数据一起进行处理,用于卒中康复效果的综合评估。实验结果包括Kinect和力平台获得的数据的时间和频率分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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