Interactive free form deformer for point-based objects by GPU acceleration

A. Beddiaf, M. C. Babahenini, W. Puech
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Abstract

The point-based representation constitutes a recent useful alternative approach for modeling enormous and large 3D polygonal models which contain usually millions of faces. However, and in order to allow the artists and the designers to work with such representation, a new mechanisms of FFD (Free Form Deformation) must be offered and that especially with an interactive response time or real time response (in the best case). This paper presents an acceleration of FFD for point-based objects and particularly splat-based with interactive response time, and that by exploiting the programmable GPU features of the modern graphics cards.
交互式自由形式变形为基于点的对象的GPU加速
基于点的表示构成了一种最近有用的替代方法来建模巨大的和大型的三维多边形模型,通常包含数百万个面。然而,为了让美工和设计师能够使用这种表现形式,必须提供一种新的FFD(自由形式变形)机制,特别是具有交互式响应时间或实时响应(在最佳情况下)。本文利用现代显卡的可编程GPU特性,提出了一种基于点的对象,特别是基于飞溅的交互式响应时间的FFD加速方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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