Reputation-based multiplayer fairness for ad-hoc cloudlet-assisted cloud gaming system

Zhen Hong, Wei Cai, Xiaofei Wang, Victor C. M. Leung
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引用次数: 4

Abstract

Cloud gaming systems host the game in the cloud, and stream players' gaming videos to the terminals in the form of encode video frames. To address the high bandwidth issue of real-time gaming video transmission, a cloudlet-assisted multiplayer cloud gaming system was proposed to encourage cooperative video sharing via a secondary ad-hoc network, on the purpose of exploiting the similarities of video frames among multiple players in a same game. However, the video cooperative sharing among players also introduces fairness problems. In this paper, we complete the ad hoc cloudlet-assisted cloud gaming system by further considering the mobility of terminal devices and the diversity of network quality for distinct players. With mathematical formulation, we study the players' behavior in cooperative sharing patterns and propose a reputation-based multiplayer fairness scheme in terms of frame encoding. Experimental results illustrate the impact of mobility on the system performance and evaluate that the proposed solution provides better fairness gaming ecosystem compared to the existing platform.
基于声誉的多人游戏公平性的特设云辅助云游戏系统
云游戏系统将游戏托管在云中,将玩家的游戏视频以编码视频帧的形式传输到终端。为了解决实时游戏视频传输的高带宽问题,提出了一种基于云计算的多人云游戏系统,通过辅助自组织网络鼓励合作视频共享,目的是利用同一游戏中多个玩家之间视频帧的相似性。然而,玩家之间的视频合作共享也带来了公平性问题。在本文中,我们通过进一步考虑终端设备的移动性和不同玩家网络质量的多样性,完成了自组织云let辅助云游戏系统。利用数学公式研究了合作共享模式下玩家的行为,提出了一种基于信誉的基于帧编码的多人公平方案。实验结果说明了移动性对系统性能的影响,并评估了与现有平台相比,所提出的解决方案提供了更好的公平游戏生态系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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