Component-based high fidelity interactive prototyping of post-WIMP interactions

Jean-Yves Lionel Lawson, Mathieu Coterot, C. Carincotte, B. Macq
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引用次数: 5

Abstract

In order to support interactive high-fidelity prototyping of post-WIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and supported by an advanced tool suite, the OpenInterface Platform Workbench. Our approach strives for supporting a collaborative (programmer-designer) and user-centered design activity. The workbench architecture allows exploration of novel interaction techniques through seamless integration and adaptation of heterogeneous components, high-fidelity rapid prototyping, runtime evaluation and fine-tuning of designed systems. This paper illustrates through the iterative construction of a running example how OpenInterface allows the leverage of existing resources and fosters the creation of non-conventional interaction techniques.
基于组件的后wimp交互的高保真交互原型
为了支持后wimp用户交互的交互式高保真原型,我们提出了一种基于统一的基于组件的模型的多保真设计方法,并由先进的工具套件OpenInterface Platform Workbench支持。我们的方法致力于支持协作(程序员-设计师)和以用户为中心的设计活动。工作台架构允许通过无缝集成和异构组件的适配、高保真快速原型、运行时评估和设计系统的微调来探索新的交互技术。本文通过一个运行示例的迭代构建来说明OpenInterface如何允许利用现有资源并促进非常规交互技术的创建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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