Coursevo: A Multimedia Online Learning Platform to Support Onlife Communities and its Extension with Gamification Facilities

Nektarios Moumoutzis, N. Pappas, C. Xanthaki, S. Perrakis, Yiannis Maragkoudakis, S. Christodoulakis, D. Paneva-Marinova
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引用次数: 1

Abstract

Coursevo (http://coursevo.com/) is a multilingual multimedia information system for managing courses, supporting learning processes and learning communities through the Web. Its multi-tenant architecture supports multiple instances of the underlying server infrastructure using the same core to serve the needs of multiple communities. An advantage of Coursevo in comparison with other eLearning systems is the emphasis that is given in the use of multimedia as a powerful learning means. Learning activities using multiple media can be more effective than doing it through a single medium (such as text), but what is important is combining media effectively. Coursevo is used in several vocational training and life-long-learning initiatives to establish and continuously support Onlife Communities. An Onlife Community is an aggregation that emerges in hyperconnected spaces when humans engage with other humans as well as with machines and natural entities in mindful interactions with sufficient human feeling to form webs of personal relationships. The paper presents how Coursevo is extended with gamification facilities to enable game-based learning scenarios within the context of the GAME IT project and beyond.
Coursevo:支持在线生活社区的多媒体在线学习平台及其与游戏化设施的扩展
Coursevo (http://coursevo.com/)是一个多语言多媒体信息系统,用于管理课程,支持学习过程和通过网络学习社区。它的多租户体系结构支持使用相同核心的底层服务器基础设施的多个实例,以满足多个社区的需求。与其他电子学习系统相比,Coursevo的一个优势是强调使用多媒体作为一种强大的学习手段。使用多种媒介进行学习活动比使用单一媒介(如文本)更有效,但重要的是有效地结合各种媒介。Coursevo在一些职业培训和终身学习计划中使用,以建立和持续支持onlife社区。Onlife社区是一个聚合体,当人类与他人、机器和自然实体进行有意识的互动时,在超连接的空间中出现,并以足够的人类情感形成个人关系网络。本文介绍了如何使用游戏化设施扩展Coursevo,以在GAME IT项目及其他环境中实现基于游戏的学习场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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