Rancang bangun aplikasi berbasis augmented reality dengan tema alat musik tradisional Indonesia sebagai media pembelajaran di sekolah dasar

A. Puspita, Ari Andrean, Farhan Fathurrohman Fauzi
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Abstract

Currently learning is done online. So that the quality of the teaching and learning process does not decrease, teachers must innovate in learning by utilizing information and communication technology. This study aims to create an augmented reality-based application with the theme of traditional Indonesian musical instruments that can be used as learning media on theme 1, sub-theme 1, learning 1, in grade 4 elementary school. The method used in this research is the Multimedia Development Life Cycle and the Literature Study method. The result of this research is an augmented reality-based interactive learning application that can be used on the android platform, along with a boardgame which is an additional component of the application. The application is distributed to a non-governmental organization called Rumah Pelangi Indonesia, and the 090 Cibiru State Elementary School which will later be used as learning media for students there.
目前的学习是在线完成的。为了使教学质量不下降,教师必须利用信息通信技术进行学习创新。本研究旨在制作一款以印尼传统乐器为主题的增强现实应用,作为小学四年级主题一、副主题一、学习一的学习媒介。本研究采用的方法是多媒体开发生命周期法和文献研究法。这项研究的结果是一个基于增强现实的交互式学习应用程序,可以在android平台上使用,以及一个桌面游戏,这是应用程序的一个额外组件。该应用程序被分发给一个名为Rumah Pelangi Indonesia的非政府组织和1990年的Cibiru州立小学,该小学后来将被用作那里学生的学习媒体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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