GigaMesh and Gilgamesh ? 3D Multiscale Integral Invariant Cuneiform Character Extraction

H. Mara, S. Krömker, S. Jakob, B. Breuckmann
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引用次数: 64

Abstract

As assyriologists have to handle tremendous amounts of important documents of ancient history written in cuneiform script, like the epic of Gilgamesh, we are developing an efficent system to support their daily tasks. Previous projects demonstrated the application of holography and early close-range 3D scanners for this task. Based on experiences from our previous projects in archaeology, we are focusing on processing the vast amounts of data of high resolution 3D models from todays close-range 3D scanners like the Breuckmann smartSCAN-3D-HE. The presented method exploits the high-resolution of the 3D models to extract the impressed characters as well as other features like fingerprints. Previous work typically used rendering techniques from computer graphics to visualize the characters, which then had to be processed manually. More recent approaches use methods from differential geometry for detection and extraction of coarse contour lines. These methods are computationally fast, and well-established for industrial application, but cannot cover the variations of human handwriting in form of the – wedge shaped – cuneiform script. To overcome the variations in size of the wedges, we choose a multiscale approach using integrating geometry. A transformation invariant function is achieved by calculating the volumes of multiple concentric spheres intersecting the volume below the 3D model's surface at each point. Due to this multiscale approach, this function is represented by the so-called feature vector. By classifying these feature vectors using auto-correlation, our system – called GigaMesh – can automatically extract characters, requiring only one parameter: the approximated line (wedge) width in mm. Results are shown for cuneiform tablets from the collections of the Assyriologie Heidelberg as well as from the Uruk-Warka Sammlung. Finally an outlook regarding character (en)coding and integration into related projects like the Cuneiform Digital Library Initiative (CDLI) is given.
吉伽美什和吉尔伽美什?三维多尺度积分不变楔形字符提取
由于亚述学家必须处理大量用楔形文字书写的古代历史重要文献,如吉尔伽美什史诗,我们正在开发一种有效的系统来支持他们的日常工作。之前的项目展示了全息摄影和早期近距离3D扫描仪在这项任务中的应用。基于我们以前考古项目的经验,我们专注于处理来自当今近距离3D扫描仪(如Breuckmann smartSCAN-3D-HE)的大量高分辨率3D模型数据。该方法利用三维模型的高分辨率提取印痕字符以及指纹等其他特征。以前的工作通常使用计算机图形的渲染技术来可视化角色,然后必须手动处理。最近的方法使用微分几何的方法来检测和提取粗轮廓线。这些方法计算速度快,并且在工业应用中得到了完善,但不能涵盖楔形楔形文字形式的人类笔迹的变化。为了克服楔形尺寸的变化,我们选择了一种使用积分几何的多尺度方法。通过计算在每个点与三维模型表面下的体积相交的多个同心圆的体积来实现变换不变函数。由于这种多尺度方法,该函数由所谓的特征向量表示。通过使用自相关对这些特征向量进行分类,我们的系统-称为GigaMesh -可以自动提取字符,只需要一个参数:以毫米为单位的近似线(楔形)宽度。结果显示了来自亚述海德堡和Uruk-Warka Sammlung的楔形文字片。最后,对楔形文字数字图书馆倡议(CDLI)等相关项目的字符编码和集成进行了展望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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