A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters

M. Papaefthymiou, Andrew W. Feng, Ari Shapiro, G. Papagiannakis
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引用次数: 15

Abstract

In this work we present a complete methodology for robust authoring of AR virtual characters powered from a versatile character animation framework (Smartbody), using only mobile devices. We can author, fully augment with life-size, animated, geometrically accurately registered virtual characters into any open space in less than 1 minute with only modern smartphones or tablets and then automatically revive this augmentation for subsequent activations from the same spot, in under a few seconds. Also, we handle efficiently scene authoring rotations of the AR objects using Geometric Algebra rotors in order to extract higher quality visual results. Moreover, we have implemented a mobile version of the global illumination for real-time Precomputed Radiance Transfer algorithm for diffuse shadowed characters in real-time, using High Dynamic Range (HDR) environment maps integrated in our open-source OpenGL Geometric Application (glGA) framework. Effective character interaction plays fundamental role in attaining high level of believability and makes the AR application more attractive and immersive based on the SmartBody framework.
一个快速和强大的管道填充移动AR场景与游戏化的虚拟角色
在这项工作中,我们提出了一个完整的方法,用于从多功能角色动画框架(Smartbody)提供强大的AR虚拟角色创作,仅使用移动设备。我们可以在不到1分钟的时间内,用现代智能手机或平板电脑将真人大小的、动画的、几何精确注册的虚拟角色完全增强到任何开放空间,然后在几秒钟内,从同一地点自动恢复这种增强功能,以进行后续激活。此外,我们使用几何代数转子有效地处理AR对象的场景创作旋转,以提取更高质量的视觉结果。此外,我们已经实现了一个移动版本的全局照明的实时预计算辐射传输算法,用于漫射阴影字符的实时,使用高动态范围(HDR)环境地图集成在我们的开源OpenGL几何应用(glGA)框架中。有效的角色互动是获得高可信度的基础,也是基于SmartBody框架的AR应用更具吸引力和沉浸感的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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