Designing entertaining educational games using procedural rhetoric: a case study

Lars Doucet, V. Srinivasan
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引用次数: 38

Abstract

In the paper we describe the design and development of a video game about sustainable energy use that effectively unites fun with learning. We also present results from an initial study of the educational impact of the game. Many educational games do not properly translate knowledge, facts, and lessons into the language of games. This results in games that are often neither engaging nor educational. Our approach differs by using game mechanics to express the educational content. The design combines the fantasy elements and game play conventions of the real-time strategy (RTS) genre with numbers, resources and situations based on research about real-world energy production and use. The result is a game in which the player learns about energy use simply by trying to overcome the game's challenges. We demonstrate that effective and engaging learning games can be developed as long as sound game design principles are used. Results from a combined quantitative/qualitative study show that players enjoyed the game, learned new things and became more interested in the topic of energy use. This paper will highlight key aspects of the design that we believe contributed towards making the game fun as well as educational. The game also presents a model for translating real-world topics into game mechanics using the language of procedural rhetoric. The real world is ripe with problems and situations that could inspire interesting game mechanics and provide new creative ideas for educational and traditional game designers.
运用程序修辞设计娱乐性教育游戏:案例研究
在本文中,我们描述了一个关于可持续能源使用的电子游戏的设计和开发,该游戏有效地将乐趣与学习结合起来。我们还介绍了游戏对教育影响的初步研究结果。许多教育类游戏并没有将知识、事实和教训恰当地转化为游戏语言。这导致游戏往往既不吸引人也没有教育意义。我们的不同之处在于使用游戏机制来表达教育内容。该设计结合了幻想元素和即时战略(RTS)类型的游戏玩法惯例,以及基于现实世界能源生产和使用研究的数字、资源和情境。其结果是,玩家通过尝试克服游戏挑战来学习如何使用能量。我们证明,只要使用合理的游戏设计原则,就可以开发出有效且吸引人的学习游戏。定量/定性联合研究的结果显示,玩家喜欢游戏,学习新事物,对能源使用话题更感兴趣。本文将强调我们认为有助于游戏趣味性和教育性的关键设计元素。这款游戏还提供了一个使用程序修辞语言将现实世界主题转化为游戏机制的模型。现实世界中充满了各种问题和情境,这些问题和情境可以激发有趣的游戏机制,并为教育和传统游戏设计师提供新的创意。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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