TurkDeck: Physical Virtual Reality Based on People

Lung-Pan Cheng, T. Roumen, Hannes Rantzsch, Sven Köhler, Patrick Schmidt, Róbert Kovács, Johannes Jasper, J. Kemper, Patrick Baudisch
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引用次数: 158

Abstract

TurkDeck is an immersive virtual reality system that reproduces not only what users see and hear, but also what users feel. TurkDeck produces the haptic sensation using props, i.e., when users touch or manipulate an object in the virtual world, they simultaneously also touch or manipulate a corresponding object in the physical world. Unlike previous work on prop-based virtual reality, however, TurkDeck allows creating arbitrarily large virtual worlds in finite space and using a finite set of physical props. The key idea behind TurkDeck is that it creates these physical representations on the fly by making a group of human workers present and operate the props only when and where the user can actually reach them. TurkDeck manages these so-called "human actuators" by displaying visual instructions that tell the human actuators when and where to place props and how to actuate them. We demonstrate TurkDeck at the example of an immersive 300m2 experience in 25m2 physical space. We show how to simulate a wide range of physical objects and effects, including walls, doors, ledges, steps, beams, switches, stompers, portals, zip lines, and wind. In a user study, participants rated the realism/immersion of TurkDeck higher than a traditional prop-less baseline condition (4.9 vs. 3.6 on 7 item Likert).
TurkDeck:基于人的物理虚拟现实
TurkDeck是一个沉浸式虚拟现实系统,它不仅能再现用户的所见所闻,还能再现用户的感受。TurkDeck使用道具产生触觉,即当用户触摸或操纵虚拟世界中的物体时,他们同时也触摸或操纵物理世界中的相应物体。然而,与之前基于道具的虚拟现实不同,TurkDeck允许在有限的空间中使用有限的物理道具创建任意大的虚拟世界。TurkDeck背后的关键思想是,它通过让一群人类工人在场,只在用户真正能够接触到道具的时候和地方操作道具,来实时创建这些物理表征。TurkDeck通过显示视觉指令来管理这些所谓的“人类致动器”,告诉人类致动器何时何地放置道具以及如何驱动它们。我们以在25平方米的物理空间中提供300平方米的沉浸式体验为例来演示TurkDeck。我们展示了如何模拟各种物理对象和效果,包括墙壁,门,壁架,台阶,横梁,开关,踩踏器,门户,拉链线和风。在一项用户研究中,参与者对TurkDeck的真实感/沉浸感的评分高于传统的无道具基线条件(7项李克特评分4.9比3.6)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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