A game-theoretic model motivated by the darpa network challenge

R. Chitnis, M. Hajiaghayi, Jonathan Katz, Koyel Mukherjee
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引用次数: 5

Abstract

In this paper we propose a game-theoretic model to analyze events similar to the 2009 DARPA Network Challenge, which was organized by the Defense Advanced Research Projects Agency (DARPA) for exploring the roles that the Internet and social networks play in incentivizing wide-area collaborations. The challenge was to form a group that would be the first to find the locations of ten moored weather balloons across the United States. We consider a model in which N people (who can form groups) are located in some topology with a fixed coverage volume around each person's geographical location. We consider various topologies where the players can be located such as the Euclidean d-dimension space and the vertices of a graph. A balloon is placed in the space and a group wins if it is the first one to report the location of the balloon. A larger team has a higher probability of finding the balloon, but we assume that the prize money is divided equally among the team members. Hence there is a competing tension to keep teams as small as possible. Risk aversion is the reluctance of a person to accept a bargain with an uncertain payoff rather than another bargain with a more certain, but possibly lower, expected payoff. In our model we consider the isoelastic utility function derived from the Arrow-Pratt measure of relative risk aversion. The main aim is to analyze the structures of the groups in Nash equilibria for our model. For the d-dimensional Euclidean space (d ≥ 1) and the class of bounded degree regular graphs we show that in any Nash Equilibrium the richestgroup (having maximum expected utility per person) covers a constant fraction of the total volume. The objective of events like the DARPA Network Challenge is to mobilize a large number of people quickly so that they can cover a big fraction of the total area. Our results suggest that this objective can be met under certain conditions.
一个由darpa网络挑战激发的博弈论模型
在本文中,我们提出了一个博弈论模型来分析类似于2009年DARPA网络挑战赛的事件,该挑战赛由美国国防高级研究计划局(DARPA)组织,旨在探索互联网和社交网络在激励广域合作方面所扮演的角色。他们面临的挑战是组建一个小组,第一个找到美国各地十个系泊气象气球的位置。我们考虑一个模型,其中N个人(可以组成组)位于某种拓扑结构中,每个人的地理位置周围都有固定的覆盖率。我们考虑玩家可以定位的各种拓扑,如欧几里得d维空间和图的顶点。在空格中放置一个气球,第一个报告气球位置的小组获胜。队伍越大,找到气球的可能性就越大,但我们假设奖金在队伍成员之间平均分配。因此,保持团队尽可能小是一种竞争关系。风险厌恶是指一个人不愿接受一笔回报不确定的交易,而不愿接受另一笔回报更确定但预期回报可能更低的交易。在我们的模型中,我们考虑从相对风险厌恶的阿罗-普拉特度量中导出的等弹性效用函数。主要目的是分析纳什均衡下的群体结构。对于d维欧几里得空间(d≥1)和一类有界次正则图,我们表明,在任何纳什均衡中,最富有的群体(具有最大的人均期望效用)覆盖了总体积的恒定部分。像DARPA网络挑战赛这样的活动的目标是迅速动员大量人员,以便他们能够覆盖总面积的很大一部分。我们的结果表明,在一定条件下,这一目标是可以实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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