A Quest to Engage Computer Science Students: Using Dungeons & Dragons for Developing Soft Skills

Marcella Veldthuis, Mathijs Koning, Dave R. Stikkolorum
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引用次数: 4

Abstract

For several years the learning of soft skills has been underappreciated in computer science education. At the same time industry articulates the growing need for well skilled professionals that are technically equipped on one hand and good communicators and collaborators on the other hand. World wide, educational institutions adopted the suggestions from 21st century skills advise reports and started to include soft skills related topics in their curricula. This paper explains our didactic approach for engaging students into active learning for developing soft skills and to make them aware of the importance of this topic in relation to their professional future. The track ’Storytelling’ in our Game Development and Simulation program is perfectly suited for applying a didactic approach in which soft skills are naturally integrated in lectures and examination. We so do by utilising the tabletop role-playing game Dungeons & Dragons. The game involves grouping students together to solve several story-driven challenges. The students have to collaborate and apply their creativity to solve these presented problems and overcome obstacles. Based on surveys from two academic semesters, we conclude that using the tabletop role-playing game Dungeons & Dragons as a didactic instrument contributes to the development of students’ soft skills by offering them an engaging way of learning.
吸引计算机科学学生的探索:利用《龙与地下城》培养软技能
多年来,软技能的学习在计算机科学教育中一直没有得到重视。与此同时,行业清楚地表明,对技术熟练的专业人士的需求日益增长,一方面是技术装备,另一方面是良好的沟通者和合作者。在世界范围内,教育机构采纳了21世纪技能建议报告中的建议,并开始将软技能相关主题纳入课程。本文解释了我们的教学方法,以吸引学生积极学习,发展软技能,并使他们意识到这一主题对他们职业未来的重要性。我们的游戏开发和模拟课程中的“讲故事”非常适合应用教学方法,将软技能自然地整合到讲座和考试中。我们利用桌面角色扮演游戏《龙与地下城》做到了这一点。这款游戏包括将学生分组在一起解决几个故事驱动的挑战。学生们必须合作并运用他们的创造力来解决这些问题并克服障碍。根据两个学期的调查,我们得出结论,使用桌面角色扮演游戏《龙与地下城》作为教学工具,通过为学生提供一种吸引人的学习方式,有助于学生软技能的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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