Efficient In-Game Communication in Collaborative Online Multiplayer Games

F. Spyridonis, Damon Daylamani-Zad, Margarita P. O'Brien
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引用次数: 2

Abstract

The ability to communicate during online gaming is one that has become fundamental. Players could use voice, textual chat, pre-determined commands or a combination of these methods in order to command a team, follow an appointed leader or simply to socialise with friends. There is an abundance of reasons why a person will choose to utilise the conversational frameworks available, however, when considering a game where players must work together in order to reach a common goal, it is up for interpretation to determine which method works most efficiently. The aim of this work is to address this need through a game that utilises these three methods of communication in order to determine their efficiency. A combination of qualitative and quantitative methods was employed to formulate a well-rounded conclusion. Results indicated that a combination of voice and predetermined commands is the most efficient method of in-game communication in online, task-oriented games.
协作在线多人游戏中的有效游戏内交流
在线游戏中的交流能力已经成为一种基本功能。玩家可以使用语音,文本聊天,预先确定的命令或这些方法的组合来指挥团队,跟随指定的领导者或只是与朋友社交。人们选择使用对话框架的原因有很多,然而,当考虑到一款玩家必须合作才能达到共同目标的游戏时,就需要通过解释来确定哪种方法最有效。这项工作的目的是通过利用这三种交流方法的游戏来解决这一需求,以确定它们的效率。采用定性和定量相结合的方法,形成一个全面的结论。结果表明,在以任务为导向的在线游戏中,语音和预定命令的结合是最有效的游戏内交流方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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