Biometric gait verification by horizontal swings in frontal manner towards human-aware environment

Y. Manabe, Ryuki Saito, K. Sugawara
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引用次数: 5

Abstract

Over half a century has passed since the first proposal of `human-computer symbiosis' by Licklider[1]. However people cannot yet receive sufficient and suitable services without their proactive actions because systems cannot recognize dynamic situation in the Real Space. In order to develop a human-aware environment in the name of `human-computer symbiosis', we target human verification problem and develop gait verification function by movement time series based on body-skeleton information. In this paper, we employ a portable video game device `Kinect©', which is used for measuring human body-skeleton information. As the result of gait verification simulation, we show that our developed function works successfully in spite of simple approach and an easy-to-use device.
面向人类感知环境的水平正面摆动生物识别步态验证
自Licklider首次提出“人机共生”以来,半个多世纪过去了[1]。然而,由于系统无法识别真实空间中的动态情况,如果没有人们的主动行动,人们还无法获得充分和合适的服务。为了开发“人机共生”的人类感知环境,我们针对人体验证问题,开发了基于人体骨骼信息的运动时间序列步态验证功能。在本文中,我们采用了一种便携式视频游戏设备“Kinect©”,用于测量人体骨骼信息。步态验证仿真结果表明,尽管方法简单且设备易于使用,但所开发的功能仍然能够成功地工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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