Rafigh: a living media interface for learning games

Foad Hamidi, Melanie Baljko
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引用次数: 4

Abstract

Digital games can engage children in therapeutic and learning activities. Incorporating living media in these games can create feelings of empathy and caring in users and add more motivation and involvement to the gameplay. We present, Rafigh, a living media interface designed to motivate children to play learning games that involve repetitive and sometimes boring tasks. In the current implementation the interface is used for speech intervention games. During gameplay, children practice their speech and care for a living mushroom colony in the process. The mushroom's growth is used to communicate how much speech is used, as an indicator of degree of speech practice, during interaction.
Rafigh:学习游戏的活媒体界面
数字游戏可以让儿童参与治疗和学习活动。在这些游戏中融入生动的媒体能够让用户产生共鸣和关心,并为游戏玩法添加更多动机和参与度。我们提出,Rafigh,一个活生生的媒体界面,旨在激励孩子们玩学习游戏,包括重复的,有时是无聊的任务。在目前的实现中,该接口用于语音干预游戏。在游戏过程中,孩子们练习他们的语言,并在这个过程中照顾一个活生生的蘑菇群落。蘑菇的生长是用来交流在互动过程中使用了多少语言,作为语言实践程度的一个指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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