Incentive-Based Delay Minimization for 6G-Enabled Wireless Federated Learning

Pavlos S. Bouzinis, P. Diamantoulakis, G. Karagiannidis
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引用次数: 1

Abstract

Federated Learning (FL) is a promising decentralized machine learning technique, which can be efficiently used to reduce the latency and deal with the data privacy in the next 6th generation (6G) of wireless networks. However, the finite computation and communication resources of the wireless devices, is a limiting factor for their very low latency requirements, while users need incentives for spending their constrained resources. In this direction, we propose an incentive mechanism for Wireless FL (WFL), which motivates users to utilize their available radio and computation resources, in order to achieve a fast global convergence of the WFL process. More specifically, we model the interaction among users and the server as a Stackelberg game, where users (followers) aim to maximize their utility/pay-off, while the server (leader) focuses on minimizing the global convergence time of the FL task. We analytically solve the Stackelberg game and derive the optimal strategies for both the server and the user set, corresponding to the Stackelberg equilibrium. Following that, we consider the presence of malicious users, who may attempt to mislead the server with false information throughout the game, aiming to further increase their utility. To alleviate this burden, we propose a deep learning-aided secure mechanism at the servers’ side, which detects malicious users and prevents them from participating into the WFL process. Simulations verify the effectiveness of the proposed method, which result in increased users’ utility and reduced global convergence time, compared with various baseline schemes. Finally, the proposed mechanism for detecting the users’ behavior seems to be very promising in increasing the security of WFL-based networks.
基于激励的6g无线联邦学习延迟最小化
联邦学习(FL)是一种很有前途的分散机器学习技术,可以有效地用于减少下一代第六代(6G)无线网络的延迟和处理数据隐私。然而,无线设备有限的计算和通信资源是其极低延迟要求的限制因素,而用户需要激励来花费有限的资源。在这个方向上,我们提出了一种激励机制,激励用户利用他们可用的无线电和计算资源,以实现无线FL过程的快速全局收敛。更具体地说,我们将用户和服务器之间的交互建模为Stackelberg游戏,其中用户(追随者)的目标是最大化他们的效用/回报,而服务器(领导者)专注于最小化FL任务的全局收敛时间。我们解析求解了Stackelberg博弈,导出了服务器和用户集的最优策略,对应于Stackelberg均衡。在此之后,我们考虑恶意用户的存在,他们可能会在整个游戏过程中试图用虚假信息误导服务器,旨在进一步提高他们的效用。为了减轻这种负担,我们在服务器端提出了一种深度学习辅助的安全机制,该机制可以检测恶意用户并阻止他们参与WFL进程。仿真结果验证了该方法的有效性,与各种基准方案相比,提高了用户的使用效率,缩短了全局收敛时间。最后,所提出的检测用户行为的机制在提高基于wfl的网络的安全性方面似乎非常有希望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
4.90
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