Computer-Aided Sugoroku Games in the Edo Period Using Interactive Techniques for Museum Exhibits

A. Soga, Masahito Shiba, Takuzi Suzuki
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引用次数: 2

Abstract

The purpose of this study is to raise interest in a kind of Japanese board game Sugoroku in the Edo period, and to support exhibits of it at museums. We developed a computer-aided Sugoroku games using modern interactive techniques. In this system, the user rolls a dice-type device equipped with a microcomputer. Since the system detects the values of the dice-type device, the players can simply play by just throwing the die. By projecting the game's progress on the Sugoroku sheet with a ceiling projector, the system shows the current positions of the players and the candidate destinations. With this guide, they can play Sugoroku games even without knowing the rules. The system was used at a special exhibition of the National Museum of Japanese History for eight weeks. We evaluated our computer-aided Sugoroku games with visitors on three days. Almost half of the visitors marked the best score for all items, indicating that this system was successfully accepted by them.
江户时代的计算机辅助Sugoroku游戏在博物馆展览中使用互动技术
本研究的目的是提高人们对江户时代的一种日本桌游Sugoroku的兴趣,并支持它在博物馆的展览。我们利用现代互动技术开发了一款电脑辅助的Sugoroku游戏。在这个系统中,用户滚动一个装有微型计算机的骰子式装置。由于系统检测到骰子类型设备的值,玩家可以简单地通过投掷骰子来玩游戏。通过天花板投影仪将游戏进度投射到Sugoroku表上,系统显示玩家的当前位置和候选目的地。有了这个指南,他们可以在不知道规则的情况下玩Sugoroku游戏。该系统在日本国立历史博物馆的特别展览中使用了8周。我们在三天的时间里对电脑辅助的Sugoroku游戏进行了评估。几乎有一半的访问者在所有项目上都打了最高分,这表明他们成功地接受了这个系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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