An Appearance-Driven Method for Converting Polygon Soup Building Models for 3D Geospatial Applications

Kan Chen, H. Johan, Marius Erdt
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引用次数: 1

Abstract

Polygon soup building models are fine for visualization purposes such as in games and movies. They, however, are not suitable for 3D geospatial applications which require geometrical analysis, since they lack connectivity information and may contain intersections internally between their parts. In this paper, we propose an appearance-driven method to interactively convert an input polygon soup building model to a two-manifold mesh, which is more suitable for 3D geospatial applications. Since a polygon soup model is not suitable for geometrical analysis, our key idea is to extract and utilize the visual appearance of the input building model for the conversion. We extract the silhouettes and use them to identify the features of the building. We then generate horizontal cross sections based on the locations of the features and then reconstruct the building by connecting two neighbouring cross sections. We propose to integrate various rasterization techniques to facilitate the conversion. Experimental results show the effectiveness of the proposed method.
面向三维地理空间应用的多边形汤建筑模型转换的外观驱动方法
多边形汤建筑模型对于游戏和电影等可视化目的来说是很好的。然而,它们不适合需要几何分析的3D地理空间应用,因为它们缺乏连接信息,并且它们的部件之间可能包含内部交叉点。本文提出了一种外观驱动的方法,将输入的多边形汤建筑模型交互式地转换为双流形网格,该方法更适合三维地理空间应用。由于多边形汤模型不适合进行几何分析,我们的关键思想是提取和利用输入建筑模型的视觉外观进行转换。我们提取轮廓,并用它们来识别建筑的特征。然后,我们根据特征的位置生成水平横截面,然后通过连接两个相邻的横截面重建建筑。我们建议整合各种栅格化技术以促进转换。实验结果表明了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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