LL-VAS: Adaptation Method for Low-Latency 360-degree Video Streaming over Mobile Networks

D. Nguyen, L. Ngan, Lai Huyen Thuong, Truong Thu Huong
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引用次数: 1

Abstract

With the ability to provide an “immersive experience”, 360-degree video-based applications are becoming more and more popular nowadays. In this paper, we propose LL-VAS, a novel adaptation method for low-latency 360-degree video streaming over mobile networks. By applying tile-based streaming, the proposed method allows 360-degree video streaming over resource-constrained mobile networks. In addition, by actively monitoring network throughput at the tile level, the proposed method can detect reductions in network throughput, and adapt video content in a timely manner to avoid re-buffering. Trace-driven experiments show that the proposed method can significantly decrease the number of re-buffering and re-buffering time under strong network throughput fluctuations and small buffer size when compared to reference methods.
移动网络低延迟360度视频流适配方法
由于能够提供“身临其境的体验”,基于360度视频的应用程序如今变得越来越受欢迎。在本文中,我们提出了一种新的适应移动网络低延迟360度视频流的方法- LL-VAS。通过应用基于tile的流,该方法允许在资源受限的移动网络上进行360度视频流。此外,通过在块级主动监控网络吞吐量,该方法可以检测到网络吞吐量的减少,并及时调整视频内容以避免重新缓冲。跟踪驱动实验表明,与参考方法相比,在网络吞吐量波动较大、缓冲区大小较小的情况下,该方法可以显著减少再缓冲次数和再缓冲时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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