Using specularities for recognition

Margarita Osadchy, D. Jacobs, R. Ramamoorthi
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引用次数: 62

Abstract

Recognition systems have generally treated specular highlights as noise. We show how to use these highlights as a positive source of information that improves recognition of shiny objects. This also enables us to recognize very challenging shiny transparent objects, such as wine glasses. Specifically, we show how to find highlights that are consistent with a hypothesized pose of an object of known 3D shape. We do this using only a qualitative description of highlight formation that is consistent with most models of specular reflection, so no specific knowledge of an object's reflectance properties is needed. We first present a method that finds highlights produced by a dominant compact light source, whose position is roughly known. We then show how to estimate the lighting automatically for objects whose reflection is part specular and part Lambertian. We demonstrate this method for two classes of objects. First, we show that specular information alone can suffice to identify objects with no Lambertian reflectance, such as transparent wine glasses. Second, we use our complete system to recognize shiny objects, such as pottery.
利用镜面进行识别
识别系统通常将镜面高光视为噪声。我们展示了如何使用这些亮点作为积极的信息来源,以提高对闪亮物体的识别。这也使我们能够识别非常具有挑战性的闪亮透明物体,比如酒杯。具体来说,我们展示了如何找到与已知3D形状的对象的假设姿势一致的亮点。我们只使用与大多数镜面反射模型一致的高光形成的定性描述来做到这一点,因此不需要对物体的反射特性有具体的了解。我们首先提出了一种方法,该方法发现由主要紧凑光源产生的亮点,其位置大致已知。然后,我们展示了如何自动估计反射部分是镜面反射部分是朗伯反射的物体的照明。我们为两类对象演示了这种方法。首先,我们展示了单独的镜面信息足以识别没有朗伯反射率的物体,比如透明的酒杯。其次,我们用我们完整的系统来识别闪亮的物体,比如陶器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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