Heightfields for Efficient Scene Reconstruction for AR

Jamie Watson, S. Vicente, Oisin Mac Aodha, Clément Godard, G. Brostow, Michael Firman
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Abstract

3D scene reconstruction from a sequence of posed RGB images is a cornerstone task for computer vision and augmented reality (AR). While depth-based fusion is the foundation of most real-time approaches for 3D reconstruction, recent learning based methods that operate directly on RGB images can achieve higher quality reconstructions, but at the cost of increased runtime and memory requirements, making them unsuitable for AR applications. We propose an efficient learning-based method that refines the 3D reconstruction obtained by a traditional fusion approach. By leveraging a top-down heightfield representation, our method remains real-time while approaching the quality of other learning-based methods. Despite being a simplification, our heightfield is perfectly appropriate for robotic path planning or augmented reality character placement. We outline several innovations that push the performance beyond existing top-down prediction baselines, and we present an evaluation framework on the challenging ScanNetV2 dataset, targeting AR tasks.
用于AR高效场景重建的高度场
从一系列RGB图像中重建三维场景是计算机视觉和增强现实(AR)的基础任务。虽然基于深度的融合是大多数实时3D重建方法的基础,但最近直接在RGB图像上操作的基于学习的方法可以实现更高质量的重建,但代价是增加了运行时和内存需求,使其不适合AR应用。我们提出了一种高效的基于学习的方法来改进传统融合方法获得的三维重建。通过利用自顶向下的高度场表示,我们的方法在接近其他基于学习的方法的质量的同时保持实时。尽管这是一种简化,但我们的高度场非常适合机器人路径规划或增强现实角色位置。我们概述了一些创新,将性能超越现有的自上而下的预测基线,我们提出了一个针对AR任务的具有挑战性的ScanNetV2数据集的评估框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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