{"title":"Research on the VR Technology in Basketball Training","authors":"Guining Chen","doi":"10.25236/ijndes.2022.060112","DOIUrl":null,"url":null,"abstract":": With the rapid development of virtual reality technology in the field of life, sports simulation teaching has received unprecedented attention. VR technology provides teaching workers with advanced and scientific training methods, and basketball training simulation also promotes the development of computer technology. This paper mainly studies the feasibility analysis of VR technology in basketball training. Firstly, a human basketball training model is established, and then the images are preprocessed. Taking the denoised background grayscale image and the target frame grayscale image as the experimental objects, the difference operation is performed on the two images using the background difference principle introduced above. Finally, the bwlabel function is used to mark the coherent region in the differential binary image, and the area of the region can be calculated. The results show that VR technology makes the basketball training process more efficient, and players can interact with the virtual environment in a virtual environment to a natural way.","PeriodicalId":188294,"journal":{"name":"International Journal of New Developments in Engineering and Society","volume":"81 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of New Developments in Engineering and Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25236/ijndes.2022.060112","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
: With the rapid development of virtual reality technology in the field of life, sports simulation teaching has received unprecedented attention. VR technology provides teaching workers with advanced and scientific training methods, and basketball training simulation also promotes the development of computer technology. This paper mainly studies the feasibility analysis of VR technology in basketball training. Firstly, a human basketball training model is established, and then the images are preprocessed. Taking the denoised background grayscale image and the target frame grayscale image as the experimental objects, the difference operation is performed on the two images using the background difference principle introduced above. Finally, the bwlabel function is used to mark the coherent region in the differential binary image, and the area of the region can be calculated. The results show that VR technology makes the basketball training process more efficient, and players can interact with the virtual environment in a virtual environment to a natural way.