Silhouette texture

Hongzhi Wu, Li-Yi Wei, Xi Wang, B. Guo
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引用次数: 6

Abstract

Using coarse meshes with textures and/or normal maps to represent detailed meshes often results in poor visual quality along silhouettes. To tackle this problem, we introduce silhouette texture, a new data structure for capturing and reconstructing the silhouettes of detailed meshes. In addition to the recording of color and normal fields in traditional methods, we sample information that represents the original silhouettes and pack it into a three dimensional texture. In the rendering stage, our algorithm extracts relevant information from the texture to rebuild the silhouettes for any perspective view. Unlike previous work, our approach is based on GPU and could achieve high rendering performance. Moreover, both exterior and interior silhouettes are processed for better approximation quality. In addition to rendering acceleration, our algorithm also enables detailed silhouette visualization with minimum geometric complexity.
轮廓纹理
使用带有纹理和/或法线贴图的粗糙网格来表示详细网格通常会导致沿轮廓的视觉质量差。为了解决这个问题,我们引入了轮廓纹理,一种新的数据结构,用于捕获和重建细节网格的轮廓。除了传统方法中记录颜色和法线场之外,我们对代表原始轮廓的信息进行采样,并将其打包成三维纹理。在渲染阶段,我们的算法从纹理中提取相关信息来重建任何透视图的轮廓。与之前的工作不同,我们的方法是基于GPU的,可以实现高渲染性能。此外,外部和内部轮廓都经过处理,以获得更好的近似质量。除了渲染加速外,我们的算法还可以以最小的几何复杂性实现详细的轮廓可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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