From the Dragon to the Beast: The Martial Monk and Virtual Ninja as Actual Martial Artists

C. Goto-Jones
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Abstract

Navigating between society’s moral panics about the influence of violent videogames and philosophical texts about selfcultivation in the martial arts, this extract from the monograph, The Virtual Ninja Manifesto: Fighting Games, Martial Arts, and Gamic Orientalism, asks whether the figure of the ‘virtual ninja’ can emerge as an aspirational figure in the twenty-first century, modeled on the 'event' of Bruce Lee. The work seeks to illustrate the argument that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. It suggests that the shift from the actual dōjō to a digital dōjō represents only a change in the technological means of practice. It explores the possibility that, after Bruce Lee and Daigo Umehara, martial arts games can promote spiritual development.
从龙到兽:武僧和虚拟忍者作为真正的武术家
在社会对暴力电子游戏影响的道德恐慌和关于武术自我修养的哲学文本之间,本文摘自专著《虚拟忍者宣言:格斗游戏、武术和游戏东方主义》,探讨了“虚拟忍者”的形象能否在21世纪以李小龙的“事件”为模型,成为一个有抱负的人物。该作品试图说明这样一种观点,即掌握电子游戏所需的训练近似于禅宗文献中关于武术的训练。这表明,从实际的dōjō到数字的dōjō的转变仅仅代表了实践技术手段的变化。它探讨了继李小龙和梅原大吾之后,武术游戏可以促进精神发展的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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