Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games

P. Serafim, Y. L. Nogueira, C. Vidal, J. B. C. Neto, R. F. Filho
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引用次数: 1

Abstract

Graphical updates are very common in modern digital games. For instance, PC game versions usually receive higher resolution textures after some time. This could be a problem for autonomous agents trained to play a game using Convolutional Neural Networks. These agents use the pixels of the screen as inputs and changing them could harm their performance. In this work, we evaluate agents' sensibility to texture changes. The agents are trained to play a First-Person Shooter game and then are presented to different versions of the same scenario, in which the only difference among them is texture changes. As the testbed, we use a ViZDoom scenario with a static monster that should be killed by the agent. Four agents are trained using Deep Q-Networks in four different scenarios. Then, every agent is tested in all four scenarios. We show that although every agent can learn the behaviors to win the game when playing the same version in which it was trained, they cannot generalize to all other versions. Only in one case, the agent had a good performance in a different scenario. Most of the time, the agent moved randomly or just stood still, and shot continuously, indicating that it could not understand the current screen. Even when the background textures were kept the same, the agent could not identify the enemy. Thus, to ensure proper behavior, an agent needs to be retrained not only if the problem changes, but also when only the visual aspects of the problem are modified.
研究深度Q-Network代理对FPS游戏纹理变化的敏感性
图像更新在现代数字游戏中非常普遍。例如,PC游戏版本通常会在一段时间后获得更高分辨率的纹理。对于使用卷积神经网络进行游戏训练的自主代理来说,这可能是一个问题。这些代理使用屏幕的像素作为输入,更改它们可能会损害它们的性能。在这项工作中,我们评估了智能体对纹理变化的敏感性。这些代理被训练去玩第一人称射击游戏,然后呈现给相同场景的不同版本,它们之间唯一的区别就是纹理的改变。作为测试平台,我们使用了一个带有静态怪物的ViZDoom场景,该怪物应该被代理杀死。四个智能体在四个不同的场景中使用Deep Q-Networks进行训练。然后,在所有四个场景中测试每个代理。我们表明,尽管每个智能体都可以在训练它的同一版本中学习赢得游戏的行为,但它们不能推广到所有其他版本。只有在一种情况下,代理在不同的场景中表现良好。大多数时候,代理随机移动或只是静止不动,并连续射击,表明它无法理解当前的屏幕。即使背景纹理保持不变,特工也无法识别敌人。因此,为了确保正确的行为,不仅在问题发生变化时,而且在仅修改问题的视觉方面时,都需要重新训练代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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