ARCHITECTURAL BODY: PERFORMANCE AS DESIGN METHODOLOGY FACILITATING TRANSFORMATIVE LEARNING

Takako Hasegawa
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Abstract

Abstract This paper will discuss multidisciplinary and experimental pedagogical case studies that place the importance of the body firmly back into architectural education. The advanced digital technologies currently employed almost universally in architectural education generate increasingly virtual and augmented design, resulting from processes that tend to be devoid of imagination of the body. The case studies discussed in this paper involved students’ direct participation in performative acts during the design process, facilitating positive transformative learning through direct experience. These include design briefs for Chelsea College of Arts (London, UK, 2009–2013), modules for the Architectural Association School of Architecture (AA) (London, UK, 2009-2014), leading to the project ‘Tales from the Woods’ (2014) that transformed august Georgian buildings into an immersive theatre for the occasion of AA’s 167th anniversary; conceived, designed, planned, constructed and performed by the student project team through a process of intensive choreographic workshops. Working with performance inherently provokes layers of architectural design concerns; such as notion of time and narrative; spatial relationships between the bodies, objects, space, and site; movement, occupation and inhabitation; collaboration and logistics; representation and documentation; and communication of the vision in order to create audience experience. The process encourages each student to generate critical and coherent views of the world that they are proposing, while motivating active commitment and solid ownership of the project. This performance methodology in architectural education promotes transformative learning by going through a journey where rational and analytical reflections, as well as emotional intelligence are challenged and nurtured.
建筑主体:作为设计方法论的性能,促进变革学习
本文将讨论多学科和实验教学案例研究,将身体的重要性牢牢地放回到建筑教育中。目前,先进的数字技术几乎普遍应用于建筑教育中,产生了越来越多的虚拟和增强设计,这是由于缺乏对身体的想象。本文讨论的案例研究涉及学生在设计过程中直接参与表演行为,通过直接体验促进积极的变革性学习。其中包括切尔西艺术学院(英国伦敦,2009-2013年)的设计简报,建筑协会建筑学院(AA)(英国伦敦,2009-2014年)的模块,导致了“森林故事”项目(2014年),该项目将八月格鲁吉亚建筑转变为沉浸式剧院,以庆祝AA成立167周年;由学生项目团队构思,设计,规划,建造和执行,通过密集的编舞工作坊的过程。处理性能本身就会引发架构设计层面的关注;比如时间和叙事的概念;身体、物体、空间和场地之间的空间关系;流动、职业和居住情况;协作和物流;代理和文件;并传达视觉,以创造受众体验。这个过程鼓励每个学生对他们所提出的世界产生批判性和连贯的看法,同时激发积极的承诺和对项目的坚定所有权。建筑教育中的这种表现方法通过理性和分析反思以及情商的挑战和培养,促进了变革性学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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