Open hypermedia architectures and linking protocols (abstract)

R. Trigg, W. Clark, W. Hall, N. Meyrowitz, A. Pearl
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引用次数: 1

Abstract

Most computer users today work with heterogeneous environments that include software from many vendors, multiple platforms needing to communicate , and information bases on remote machines. Their needs are often not for increased functionality in any particular application, but integration among existing applications. In the last few years, this need has been addressed through proposals for open hypertext ar-chitectures and linking protocols. In principle, these allow linking across diverse applications and even across platforms. Rather than a monolithic hypermedia system presenting its own editors for various media, the user sees a framework into which existing editors can be " plugged " and a linking protocol with which to interconnect them. Though the framework is usually a separate program , the hope is that support for such open linking will one day migrate into the operating system. Indeed, protocols from Apple and Microsoft are steps in this direction. Though the participants on this panel bring their own perspectives and backgrounds to the problem area, all share a belief that the future of hypermedia is not with systems that " own the world " , but with those that attempt to '(connect the world ". Furthermore, the panelists and the projects they represent have developed significant open hypermedia architectures and linking protocols and can draw on experience with real users. Examples of questions we'll be raising: q What should be the minimum required of third-party applications that want to " play ". And how can we allow varying degrees of linking " awareness " across participating applica-tions? q Is consistent handling/appearance of links across applications important? (Consider, for example, Norm Meyrowitz's 1987 call for a linking equivalent to the cut fcopylpaste paradigm.) q How does this work relate to new standards like Hytime? q How do we get vendors to sign up for the idea? We need more " link-aware " software applications in order to get the project off the ground, but vendors first need to be convinced of the potential benefits.
开放的超媒体架构和链接协议(摘要)
今天,大多数计算机用户使用异构环境,其中包括来自许多供应商的软件、需要通信的多个平台以及基于远程机器的信息。他们的需求通常不是在任何特定的应用程序中增加功能,而是在现有应用程序之间进行集成。在过去的几年中,这种需求已经通过开放超文本ar架构和链接协议的提案得到了解决。原则上,这些允许跨不同应用程序甚至跨平台进行链接。用户看到的不是一个为各种媒体提供自己的编辑器的单一超媒体系统,而是一个可以“插入”现有编辑器的框架和一个连接它们的链接协议。尽管框架通常是一个单独的程序,但希望有一天对这种开放链接的支持将迁移到操作系统中。事实上,苹果和微软的协议就是朝着这个方向迈出的一步。虽然这个小组的参与者对这个问题有自己的观点和背景,但他们都相信,超媒体的未来不是“拥有世界”的系统,而是那些试图“连接世界”的系统。此外,小组成员和他们所代表的项目已经开发了重要的开放超媒体架构和链接协议,并且可以借鉴真实用户的经验。我们将提出的问题示例:q想要“玩”的第三方应用程序的最低要求应该是什么?我们如何在参与的应用程序之间允许不同程度的链接“意识”?跨应用程序链接的一致处理/外观重要吗?(例如,Norm Meyrowitz在1987年呼吁建立一种类似于剪切/复制/粘贴范例的链接。)q这项工作与Hytime这样的新标准有什么关系?问:我们如何让供应商同意我们的想法?我们需要更多的“链接感知”软件应用程序来启动这个项目,但是供应商首先需要确信潜在的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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