Free-form shape design using triangulated surfaces

William Welch, A. Witkin
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引用次数: 355

Abstract

We present an approach to modeling with truly mutable yet completely controllable free-form surfaces of arbitrary topology. Surfaces may be pinned down at points and along curves, cut up and smoothly welded back together, and faired and reshaped in the large. This style of control is formulated as a constrained shape optimization, with minimization of squared principal curvatures yielding graceful shapes that are free of the parameterization worries accompanying many patch-based approaches. Triangulated point sets are used to approximate these smooth variational surfaces, bridging the gap between patch-based and particle-based representations. Automatic refinement, mesh smoothing, and re-triangulation maintain a good computational mesh as the surface shape evolves, and give sample points and surface features much of the freedom to slide around in the surface that oriented particles enjoy. The resulting surface triangulations are constructed and maintained in real time.
使用三角曲面的自由形状设计
我们提出了一种用真正可变但完全可控的任意拓扑的自由曲面进行建模的方法。表面可以在点上和曲线上固定,切割并平滑地焊接在一起,并在大范围内进行理顺和重塑。这种控制风格被描述为一种约束形状优化,使平方主曲率最小化,从而产生优美的形状,从而避免了许多基于补丁的方法所伴随的参数化问题。三角点集用于近似这些光滑的变分表面,弥合了基于补丁和基于粒子的表示之间的差距。随着表面形状的演变,自动细化、网格平滑和重新三角化保持了一个良好的计算网格,并为样本点和表面特征提供了很大的自由,可以在定向粒子所享受的表面上滑动。生成的表面三角剖分被实时构建和维护。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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