Research Strategy for the Evaluation of Students’ Success in the Project “Innovative Educational Robotics Strategies for Primary School Experiences”

Arta Rūdolfa, L. Daniela, D. Scaradozzi, L. Screpanti, Arianna Pugliese
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引用次数: 1

Abstract

Educational robotics has been used for a relatively long time to promote the development of students’ computational thinking, but in most cases, such activities are offered as extracurricular activities to students who are interested in robotics and programming or in specific study programmes in higher education. Despite the fact that Seymour Papert developed the programming language LOGO to change the way children learn to use technology as early as 1980, this concept is still not widely used in compulsory education. It should be kept in mind that the inclusion of robotics in the learning process can not only contribute to the development of competencies such as programming and the integration of different components, sensors and actuators but also support the learning of mathematics, physics and chemistry in an innovative way. To support the development of innovative solutions for teaching educational robotics to primary school students, the ERASMUS+ project “Innovative Educational Robotics Strategies for Primary School Experiences” (No. 2019-1-IT02-KA201-063073) was launched, aiming to develop a variety of teaching materials for both students and teachers, to create educational robots for two levels of complexity, and to include these activities in the compulsory schooling process for primary school students. In the initial stage, students acquire basic knowledge of robotics, and at the second level of difficulty, the focus is on marine robots. In order to evaluate the results achieved by all these activities, a design-based research model has been developed that uses several complementary research methods, and this paper describes this model, showing how it organizes data acquisition and uses them to improve materials to offer scientifically proven activities.
“小学体验创新教育机器人策略”项目学生成功评价的研究策略
教育机器人用于促进学生计算思维的发展已经比较长时间了,但在大多数情况下,这些活动是作为课外活动提供给对机器人和编程感兴趣的学生或在高等教育中特定的学习计划。尽管早在1980年,Seymour Papert就开发了编程语言LOGO来改变儿童学习使用技术的方式,但这一概念在义务教育中仍未得到广泛应用。应该记住,在学习过程中包含机器人技术不仅有助于编程和不同组件,传感器和执行器的集成等能力的发展,而且还以创新的方式支持数学,物理和化学的学习。为了支持开发面向小学生的教育机器人教学创新解决方案,启动了ERASMUS+项目“小学体验的创新教育机器人战略”(No. 2019-1-IT02-KA201-063073),旨在为学生和教师开发各种教材,创造两种复杂程度的教育机器人,并将这些活动纳入小学生的义务教育过程。在初级阶段,学生掌握机器人的基本知识,在第二级难度,重点是海洋机器人。为了评估所有这些活动所取得的结果,已经开发了一个基于设计的研究模型,该模型使用了几种互补的研究方法,本文描述了这个模型,展示了它如何组织数据采集并使用它们来改进材料以提供科学证明的活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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