Developments in State Level Cyber Wargaming

J. Curry, Nick Drage
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引用次数: 1

Abstract

Cyber wargaming is an important part of preparations for cyber defense and offense. Current games have taken one of two forms: 'Capture the flag' type exercises, usually designed to train network administrators; and umpired manual tabletop or committee games during which the umpire arbitrates outcomes using methods of 'free' kriegsspiels wargaming. The former method is technically focused but usually not representative of real technical challenges and responses. The latter method suffers from the lack of umpires with relevant experience to drive the game narrative in a realistic manner. Our research is developing historical benchmarks and templates to introduce into manual games essential details of cyber-attacks and defense. The aim is to create a more plausible cyber wargame and one more useful for education and exploration of this critical issue.
国家级网络战推演的发展
网络军演是网络防御和网络进攻准备的重要组成部分。目前的游戏有两种形式:一种是“夺旗”式的练习,通常是为了训练网络管理员;在手动桌面游戏或委员会游戏中,裁判使用“免费”的方法来仲裁结果。前一种方法侧重于技术,但通常不能代表真正的技术挑战和响应。后一种方法的缺点是缺乏具有相关经验的裁判员,无法以现实的方式推动游戏叙事。我们的研究是开发历史基准和模板,将网络攻击和防御的基本细节引入手动游戏。其目的是创造一个更合理的网络战争游戏,一个对教育和探索这个关键问题更有用的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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