OpenPool: Community-based prototyping of digitally-augmented billiard table

Jun Kato, T. Nakashima, H. Takeoka, Kazunori Ogasawara, Kazuma Murao, Toshinari Shimokawa, Masaaki Sugimoto
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引用次数: 5

Abstract

This paper describes our experience of prototyping OpenPool (http://openpool.cc/), a system that digitally augments a billiard table with audio and visual effects. Our observation on its growth as an open-source project revealed that entertainment system can be a good platform for open collaboration among people with diverse backgrounds. In this paper, we explain the brief overview of OpenPool, investigate how it has engaged many people to achieve successful collaboration, and characterize its development process named “community-based prototyping.”
OpenPool:基于社区的数字增强台球桌原型
本文描述了我们对OpenPool (http://openpool.cc/)的原型设计经验,这是一个通过音频和视觉效果对台球桌进行数字增强的系统。我们对其作为一个开源项目的成长过程的观察表明,娱乐系统可以成为不同背景的人之间开放合作的良好平台。在本文中,我们简要介绍了OpenPool的概况,调查了它是如何吸引许多人来实现成功的协作的,并描述了它的开发过程,称为“基于社区的原型”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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