{"title":"Progressive multilevel meshes from octree particles","authors":"Y. Yemez, F. Schmitt","doi":"10.1109/IM.1999.805359","DOIUrl":null,"url":null,"abstract":"We present a multilevel object modeling scheme adapted to storage and progressive transmission of complex 3D objects. Geometry and texture are encoded in terms of surface particles associated to a hierarchical space partitioning via an octree. Proper ordering of surface particles results in a compact multilevel representation without increasing the size of the uni-resolution model which provides the highest level of detail. This compact representation can be progressively decoded by the viewer and transformed by a fast direct triangulation technique into a sequence of triangle meshes of increasing levels of detail. The proposed scheme is demonstrated with 3D models of real objects constructed by a shape from silhouette technique.","PeriodicalId":110347,"journal":{"name":"Second International Conference on 3-D Digital Imaging and Modeling (Cat. No.PR00062)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Second International Conference on 3-D Digital Imaging and Modeling (Cat. No.PR00062)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IM.1999.805359","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 20
Abstract
We present a multilevel object modeling scheme adapted to storage and progressive transmission of complex 3D objects. Geometry and texture are encoded in terms of surface particles associated to a hierarchical space partitioning via an octree. Proper ordering of surface particles results in a compact multilevel representation without increasing the size of the uni-resolution model which provides the highest level of detail. This compact representation can be progressively decoded by the viewer and transformed by a fast direct triangulation technique into a sequence of triangle meshes of increasing levels of detail. The proposed scheme is demonstrated with 3D models of real objects constructed by a shape from silhouette technique.