A GPU-based interactive bio-inspired visual clustering

U. Erra, Bernardino Frola, V. Scarano
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引用次数: 2

Abstract

In this work, we present an interactive visual clustering approach for the exploration and analysis of vast volumes of data. Our proposed approach is a bio-inspired collective behavioral model to be used in a 3D graphics environment. Our paper illustrates an extension of the behavioral model for clustering and a parallel implementation, using Compute Unified Device Architecture to exploit the computational power of Graphics Processor Units (GPUs). The advantage of our approach is that, as data enters the environment, the user is directly involved in the data mining process. Our experiments illustrate the effectiveness and efficiency provided by our approach when applied to a number of real and synthetic data sets.
基于gpu的交互式生物视觉聚类
在这项工作中,我们提出了一种交互式视觉聚类方法,用于探索和分析大量数据。我们提出的方法是一个生物启发的集体行为模型,用于3D图形环境。我们的论文阐述了集群行为模型的扩展和并行实现,使用计算统一设备架构来利用图形处理器单元(gpu)的计算能力。我们的方法的优点是,当数据进入环境时,用户直接参与到数据挖掘过程中。我们的实验说明了我们的方法在应用于大量真实和合成数据集时所提供的有效性和效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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