A flexible simulation framework for graphics architectures

J. Sheaffer, D. Luebke, K. Skadron
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引用次数: 83

Abstract

In this paper we describe a multipurpose tool for analysis of the performance characteristics of computer graphics hardware and software. We are developing Qsilver, a highly configurable micro-architectural simulator of the GPU that uses the Chromium system's ability to intercept and redirect an OpenGL stream. The simulator produces an annotated trace of graphics commands using Chromium, then runs the trace through a cycle-timer model to evaluate time-dependent behaviors of the varios functional units. We demonstrate the use of Qsilver on a simple hypothetical architecture to analyze performance bottlenecks, to explore new GPU microarchitectures, and to model power and leakage properties. One innovation we explore is the use of dynamic voltage scaling across multiple clock domains to achieve significant energy savings at almost negligible performance cost. Finally, we discuss how other architectural features and experiments might be incorporated into the Qsilver framework.
一个灵活的图形架构模拟框架
在本文中,我们描述了一个多用途的工具,用于分析计算机图形硬件和软件的性能特征。我们正在开发Qsilver,一个高度可配置的GPU微架构模拟器,它使用Chromium系统拦截和重定向OpenGL流的能力。模拟器使用Chromium生成带注释的图形命令跟踪,然后通过循环计时器模型运行跟踪,以评估各种功能单元的时间相关行为。我们演示了在一个简单的假设架构上使用Qsilver来分析性能瓶颈,探索新的GPU微架构,并对功耗和泄漏特性进行建模。我们探索的一项创新是使用跨多个时钟域的动态电压缩放,以几乎可以忽略不计的性能成本实现显著的节能。最后,我们讨论了如何将其他架构特性和实验合并到Qsilver框架中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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