Improving Designer Learning in Design Space Exploration by Adapting to the Designer’s Learning Goals

Antoni Virós-i-Martin, Daniel Selva
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Abstract

Design space exploration is a design method by which the designer tries to learn important information about a design problem (e.g., main design trade-offs, sensitivities, common features among good designs) to help them make better design decisions. This paper presents preliminary results of a study characterizing the effects on a designer’s learning of an AI assistant that adapts to the designer’s goals during design space exploration. Specifically, we compare the designer’s learning when the AI assistant adapts to explicit learning goals shared by the designer versus when it does not adapt. The AI assistant used for the study is Daphne, which helps engineers design Earth observation satellite systems. The designer’s learning process is modeled as an iterative hypothesis generation and testing process. First, the designer shares with Daphne a certain learning goal in the form of a hypothesis (e.g., designs with feature F are more likely to be on the Pareto front). Then, Daphne adapts to this goal by searching for more designs that have the feature being tested and showing the user the extent to which the data supports their hypothesis. The participants in the preliminary study are N = 10 students from Texas A&M University. We ask each participant to design earth observation satellite constellations to meet a set of requirements while trying to learn about the design problem. The results show that participants with the adaptive AI assistant consistently score higher on their learning about the design task compared to the baseline design assistant as measured by a post-task test. A negative effect is observed on task performance with the adaptive AI assistant condition due to a smaller number of design creation actions, which is consistent with findings from previous studies. Recommendations are provided for the design of similar future AI assistants based on the results of this study. Finally, a power study is done to set a goal for statistical validity of the study.
适应设计师的学习目标,促进设计师在设计空间探索中的学习
设计空间探索是一种设计方法,通过这种方法,设计师试图了解有关设计问题的重要信息(例如,主要设计权衡,敏感性,优秀设计的共同特征),以帮助他们做出更好的设计决策。本文介绍了一项研究的初步结果,该研究描述了在设计空间探索过程中,适应设计师目标的人工智能助手对设计师学习的影响。具体来说,我们比较了当AI助手适应设计师共享的明确学习目标与不适应时设计师的学习情况。用于这项研究的人工智能助手是达芙妮,它帮助工程师设计地球观测卫星系统。设计师的学习过程被建模为一个迭代的假设生成和测试过程。首先,设计师以假设的形式与Daphne分享一个特定的学习目标(例如,具有特征F的设计更有可能处于帕累托前沿)。然后,Daphne通过搜索更多具有被测试功能的设计来适应这一目标,并向用户展示数据支持他们假设的程度。初步研究的参与者是来自德州农工大学的N = 10名学生。我们要求每个参与者设计地球观测卫星星座,以满足一组要求,同时试图了解设计问题。结果显示,在任务后测试中,与基线设计助手相比,使用自适应人工智能助手的参与者在学习设计任务方面的得分始终较高。在自适应人工智能辅助条件下,由于设计创造动作的数量较少,对任务绩效产生了负面影响,这与先前的研究结果一致。根据本研究的结果,为未来类似AI助手的设计提供建议。最后,进行了一项功效研究,以确定研究的统计效度目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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