Visualizing expert motion for guidance in a VR ski simulator

Takayuki Nozawa, Erwin Wu, Florian Perteneder, H. Koike
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引用次数: 11

Abstract

While humans are quite good at copying motions from others, it is difficult to do so in a dynamic sport such as skiing. Hence, we propose a virtual reality ski training system, which visualizes prerecorded expert motion in different ways and enables users to learn by copying. The system is based on a commercial indoor ski simulator, a VR headset, and two VR trackers to capture the ski's motion. Users can control their skis on the virtual ski slope and improve their skills by following a digital avatar of the expert skier replayed in front of them. We investigate 3 types of visualizations for training: Graphs to visualize the angle of feet compared to the expert, periodic copies of the expert's pose to show the spatial and temporal motion of the key movements, and a more minimal ribbon-trace of the leading skier to point out the optimized trajectory.
可视化专家运动指导在VR滑雪模拟器
虽然人类很擅长模仿别人的动作,但在像滑雪这样的动态运动中很难做到这一点。因此,我们提出了一个虚拟现实滑雪训练系统,它以不同的方式可视化预先录制的专家运动,使用户能够通过复制来学习。该系统基于一个商用室内滑雪模拟器、一个VR耳机和两个VR追踪器来捕捉滑雪板的运动。用户可以在虚拟的滑雪场上控制他们的滑雪板,并通过跟随在他们面前回放的专家滑雪者的数字化身来提高他们的技能。我们研究了三种用于训练的可视化:将与专家相比的脚角度可视化的图表,专家姿势的周期性副本,以显示关键动作的空间和时间运动,以及领先滑雪者的更小的带状轨迹,以指出优化的轨迹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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