Takayuki Nozawa, Erwin Wu, Florian Perteneder, H. Koike
{"title":"Visualizing expert motion for guidance in a VR ski simulator","authors":"Takayuki Nozawa, Erwin Wu, Florian Perteneder, H. Koike","doi":"10.1145/3306214.3338561","DOIUrl":null,"url":null,"abstract":"While humans are quite good at copying motions from others, it is difficult to do so in a dynamic sport such as skiing. Hence, we propose a virtual reality ski training system, which visualizes prerecorded expert motion in different ways and enables users to learn by copying. The system is based on a commercial indoor ski simulator, a VR headset, and two VR trackers to capture the ski's motion. Users can control their skis on the virtual ski slope and improve their skills by following a digital avatar of the expert skier replayed in front of them. We investigate 3 types of visualizations for training: Graphs to visualize the angle of feet compared to the expert, periodic copies of the expert's pose to show the spatial and temporal motion of the key movements, and a more minimal ribbon-trace of the leading skier to point out the optimized trajectory.","PeriodicalId":216038,"journal":{"name":"ACM SIGGRAPH 2019 Posters","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2019 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3306214.3338561","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
While humans are quite good at copying motions from others, it is difficult to do so in a dynamic sport such as skiing. Hence, we propose a virtual reality ski training system, which visualizes prerecorded expert motion in different ways and enables users to learn by copying. The system is based on a commercial indoor ski simulator, a VR headset, and two VR trackers to capture the ski's motion. Users can control their skis on the virtual ski slope and improve their skills by following a digital avatar of the expert skier replayed in front of them. We investigate 3 types of visualizations for training: Graphs to visualize the angle of feet compared to the expert, periodic copies of the expert's pose to show the spatial and temporal motion of the key movements, and a more minimal ribbon-trace of the leading skier to point out the optimized trajectory.