TAXING VIRTUAL WORLDS: CAN THE IRS PWN YOU?

Eric G. Roscoe
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引用次数: 1

Abstract

This article examines whether the transactions between players of online virtual world games can give rise to taxable events. It also compares two earlier articles on the same topic, and argues that the intellectually pure conclusion is that every transaction in virtual worlds creates a taxable event. While the article concludes that the events are taxable, it argues that similar to frequent flier miles, the income from a virtual transaction should not be taxed until it is converted to real world currency. The IRS has implemented Section 6050W designed to require companies like PayPal to report the transactions of their biggest customers. The rules are applicable to virtual world players, but do not perform a sufficient function of ensuring reporting compliance because the number of transactions required to trigger a report  are far too high.
征税虚拟世界:它会让你失望吗?
本文探讨了网络虚拟世界游戏玩家之间的交易是否会产生应税事件。它还比较了之前关于同一主题的两篇文章,并认为理智上的纯粹结论是,虚拟世界中的每一笔交易都会产生一个应税事件。虽然这篇文章的结论是这些活动是应纳税的,但它认为,与飞行里程一样,虚拟交易的收入在转换成现实世界的货币之前不应征税。美国国税局已经实施了6050W条款,旨在要求贝宝等公司报告其最大客户的交易情况。这些规则适用于虚拟世界的参与者,但不能充分发挥确保报告合规性的功能,因为触发报告所需的事务数量太高了。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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