Mesh Generation Technique and Object Identification for Robotic/Artificial Intelligence

Mahesh Singh
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引用次数: 0

Abstract

This technique of mesh generation is based on advance and researched quad tree approach which makes use of mathematical technique of variance for selecting quad size and further triangulate the quad for final mesh of image and later filtering of vertices is done as per mapping based on robotic model. Object identification based on Bayesian statistical and probability theorem is used to estimate the foreground object for getting selective object within image for mesh generation. This paper explains estimation algorithms for object identification by detecting background and foreground objects in image obtained from raw video frame@30fps supporting sampling format 4:2:0. This algorithm is implemented tested/verified on and written for android based ARM system and x86 for demo and quality propose.Video frame is live captured in .mp4 file format using aac/avc (H264) audio and video codec. Video is decoded and sub sampled and scaled using ffmeg framework to desired frame size and frame format for Video processing using Open source based framework integrated into propriety applications. This algorithm can be applied for various application including application in defense/artificial intelligence and medical imaging
机器人/人工智能的网格生成技术和目标识别
该网格生成技术是在先进的四叉树方法的基础上,利用方差的数学技术选择四叉树的大小,再对四叉树进行三角剖分,形成最终的图像网格,然后根据机器人模型的映射对顶点进行滤波。基于贝叶斯统计和概率定理的目标识别用于估计前景目标,从而在图像中获得选择性目标进行网格生成。本文介绍了通过检测原始视频图像中的背景和前景目标来识别目标的估计算法frame@30fps支持4:2:0的采样格式。该算法在基于android的ARM系统和x86系统上实现、测试和编写,并进行了演示和质量建议。视频帧使用aac/avc (H264)音频和视频编解码器以。mp4文件格式实时捕获。视频解码,采样和缩放使用ffmeg框架所需的帧大小和帧格式的视频处理使用基于开源的框架集成到适当的应用程序。该算法可广泛应用于国防/人工智能和医学成像等领域
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