Prototyping impossible objects with VR

G. Hori
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引用次数: 1

Abstract

Impossible objects are three-dimensional objects that give the impression that it is impossible for such objects to exist in the actual three-dimensional space when observed from a specific view point. The purpose of the present study is to develop a system for prototyping impossible objects with VR, which can be used for prototyping impossible objects as well as evaluating how sure the expected illusions occur when we observe the real objects with naked eyes before molding the impossible objects using 3D printers. We have implemented our prototyping system with Unity and C# programming language for use with Oculus Go. The advantage of employing VR in prototyping impossible objects is that we can take into account the scale effect when we evaluate how sure the expected illusions occur.
用VR制作不可能的物体原型
不可能的物体是三维的物体,当从一个特定的角度观察时,它给人的印象是这些物体不可能存在于实际的三维空间中。本研究的目的是开发一个虚拟现实不可能物体的原型系统,该系统可以用于不可能物体的原型制作,以及在使用3D打印机成型不可能物体之前,评估我们用肉眼观察真实物体时预期的错觉发生的确定性。我们已经使用Unity和c#编程语言实现了我们的原型系统,用于Oculus Go。在制作不可能的物体原型时使用VR的优势在于,当我们评估预期幻觉发生的确定性时,我们可以考虑到规模效应。
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