Applications Learning Musical Instruments in Indonesia Using Augmented Reality Technology

Rahmawati Febrifyaning Tias
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Abstract

The 3-dimensional animation designed and presented as learning media has grown rapidly nowadays, 3-dimensional animated characters in regional musical instruments can be one of the learning media for the general public especially children. How to present different learning 3-dimensional animation content, can attract the general public and children to learn, one of them using augmented reality technology. Augmented reality is the practice of combining image media with a 3-dimensional object that brings out 3- dimensional objects from cyberspace to the real world. This way can be a form of learning, where users can see and understand that learning can be conveyed through efficient learning, in the concept of augmented reality, users not only play with this application but can Learn knowledge about regional musical instruments in Indonesia. Development of the learning system of Multimedia applications regional musical instruments in Indonesia using Augmented Reality technology is able to provide knowledge in learning that is not only in general public but also for children Children who want to add insight into the knowledge of regional culture art, especially local musical instruments in Indonesia
在印度尼西亚使用增强现实技术学习乐器的应用程序
作为学习媒体的三维动画设计和呈现在当今发展迅速,地域乐器中的三维动画人物可以成为大众尤其是儿童的学习媒体之一。如何呈现不同学习的三维动画内容,能够吸引广大市民和儿童学习,其中之一就是利用增强现实技术。增强现实是将图像媒体与三维物体相结合,将三维物体从网络空间带到现实世界的实践。这种方式可以是一种学习的形式,用户可以看到并理解学习可以通过有效的学习来传达,在增强现实的概念中,用户不仅可以玩这个应用程序,还可以学习有关印度尼西亚地区乐器的知识。利用增强现实技术开发印度尼西亚地区乐器多媒体应用学习系统,不仅可以为普通大众提供学习知识,也可以为儿童提供学习知识。孩子们想要深入了解印度尼西亚的地区文化艺术知识,特别是当地的乐器
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