Improving online game performance over IEEE 802.11n networks

Hsiang-Ho Lin, Chih-Yu Wang, Hung-Yu Wei
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引用次数: 5

Abstract

Multi-player online gaming is one of the most popular applications on the Internet nowadays. Due to the mobility requirements and the growing popularity of WiFi services, a significant number of users access the Internet through IEEE 802.11 Wireless LAN. Hence, the performance of highly interactive real-time online game under wireless environment is receiving attentions from researchers. In this paper, we investigate the efficiency of IEEE 802.11n MAC layer mechanisms in improving QoS (quality of service) of real-time FPS (first-person-shooter) online games. By analyzing the results of conducted simulations under heavy background traffic, we show how network level performance and MOS (mean opinion score) are improved under different combinations of these mechanisms. Our analysis shows that TXOP (Transmission Opportunity) mechanism is the key to improve the networking fairness of real-time online games, and with reverse direction mechanism, MOS can be further enhanced.
改进IEEE 802.11n网络上的在线游戏性能
多人在线游戏是当今互联网上最流行的应用之一。由于移动性需求和WiFi服务的日益普及,大量用户通过IEEE 802.11无线局域网访问互联网。因此,高交互性实时网络游戏在无线环境下的性能一直受到研究者的关注。在本文中,我们研究了IEEE 802.11n MAC层机制在提高实时FPS(第一人称射击)在线游戏QoS(服务质量)方面的效率。通过分析在大背景流量下进行的模拟结果,我们展示了这些机制的不同组合如何提高网络级性能和MOS(平均意见得分)。我们的分析表明TXOP (Transmission Opportunity)机制是提高实时网络游戏网络公平性的关键,通过反向机制可以进一步增强MOS。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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