Game Design Tools for ML Data Generation in CPS

Mia Krantz, Niklas Widulle, O. Niggemann
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Abstract

The high complexity of Cyber-Physical Systems (CPS) necessitates novel approaches for system analysis, planning, anomaly detection and testing. Machine Learning (ML) methods are promising because of their ability to find underlying relations even in large, complex and conflicting data. While existing CPS produce large data sets, these might not cover the appropriate time frame, or the desired configuration. Therefore, the use of ML methods requires the use of simulation tools to generate the necessary data. There are numerous approaches to simulate CPS. However, they often have significant shortcomings regarding their expressiveness in regards to physical properties of system components, their scalability in the face of the ever-increasing complexity of CPS, their usability for simultaneous simulation of different aspects of CPS and interoperability between different simulation environments. Game and media creation tools have seen an impressive development in recent years with regards to their realistic representation of physical systems and simulation capabilities. These are already employed in some engineering challenges like training of algorithms for self-driving cars. They have huge potential for the application in simulation and analysis of CPS. In this work we provide an analysis of the shortcomings of currently used environments for modeling and simulation of CPS with regards to creating data for ML. We then analyze how currently existing limitations can be overcome by employing tools from game and media design, discussing possible use cases and applications of these tools. With this, we present a possible new direction of research which has the potential to improve modeling of CPS, especially with regards to their application for ML.
在CPS中生成ML数据的游戏设计工具
信息物理系统(CPS)的高度复杂性需要新的系统分析、规划、异常检测和测试方法。机器学习(ML)方法很有前途,因为它们能够在大型、复杂和冲突的数据中找到潜在的关系。虽然现有的CPS产生大型数据集,但这些数据集可能无法涵盖适当的时间范围或所需的配置。因此,使用ML方法需要使用模拟工具来生成必要的数据。有许多方法可以模拟CPS。然而,它们在系统组件的物理特性的表达能力、面对CPS日益增加的复杂性时的可扩展性、同时模拟CPS不同方面的可用性以及不同模拟环境之间的互操作性等方面往往存在明显的缺点。近年来,游戏和媒体创造工具在物理系统的逼真表现和模拟能力方面取得了令人印象深刻的发展。这些技术已经应用于一些工程挑战,比如自动驾驶汽车的算法训练。它们在CPS的模拟和分析中具有巨大的应用潜力。在这项工作中,我们分析了目前用于为ML创建数据的CPS建模和仿真环境的缺点。然后,我们分析了如何通过使用游戏和媒体设计工具来克服当前存在的限制,讨论了这些工具的可能用例和应用。因此,我们提出了一个可能的新研究方向,该方向有可能改善CPS的建模,特别是关于它们在ML中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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