Development of a 3D Avatar to improve the User Experience of a Movement-based Rehabilitation System

Pablo Córcoles Molina, V. Penichet, M. Lozano, J. E. Garrido, Jose Maria Garcia-Garcia, Félix Albertos Marco
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Abstract

In the past years, rehabilitation systems have been proposed to allow patients to perform physical therapy from their own homes. To assist them in this task, 3D avatars can be used to guide them through the different exercises. In this paper, we have transformed and improved a movement-based physical rehabilitation system, called Rehabilita, to enhance the user experience of the patients. By adding a 3D avatar to guide users through physical therapy, and updating the UI elements of the system, we have improved the user experience of the patients. These modifications have followed the proposals of a heuristic evaluation proposed in a previous work. An evaluation with real users was later carried out to measure the effectiveness and efficiency of the modifications performed over the original system. The assessment results show that users can follow the steps of an exercise more easily, although some limitations must be discussed.
开发3D化身以改善基于动作的康复系统的用户体验
在过去的几年里,康复系统已经提出允许患者在自己的家中进行物理治疗。为了帮助他们完成这项任务,可以使用3D化身来指导他们完成不同的练习。在本文中,我们改造和改进了一个基于运动的物理康复系统,称为康复,以提高患者的用户体验。通过增加一个3D化身来引导用户进行物理治疗,并更新系统的UI元素,我们改善了患者的用户体验。这些修改遵循了先前工作中提出的启发式评估的建议。随后对真实用户进行了评估,以衡量对原始系统进行修改的有效性和效率。评估结果表明,用户可以更容易地遵循练习的步骤,尽管必须讨论一些限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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