Extended-XRI Body Interfaces for Hyper-Connected Metaverse Environments

Jie Guan, Alexis Morris
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引用次数: 2

Abstract

Hybrid mixed-reality (XR) internet-of-things (IoT) research, here called XRI, aims at a strong integration between physical and virtual objects, environments, and agents wherein IoT -enabled edge devices are deployed for sensing, context understanding, networked communication and control of device actuators. Likewise, as augmented reality systems provide an im-mersive overlay on the environments, and virtual reality provides fully immersive environments, the merger of these domains leads to immersive smart spaces that are hyper-connected, adaptive and dynamic components that anchor the metaverse to real-world constructs. Enabling the human-in-the-loop to remain engaged and connected across these virtual-physical hybrid environments requires advances in user interaction that are multi-dimensional. This work investigates the potential to transition the user in-terface to the human body as an extended-reality avatar with hybrid extended-body interfaces that can interact both with the physical and virtual sides of the metaverse. It contributes: i) an overview of metaverses, XRI, and avatarization concepts, ii) a taxonomy landscape for extended XRI body interfaces, iii) an architecture and potential interactions for XRI body designs, iv) a prototype XRI body implementation based on the architecture, v) a design-science evaluation, toward enabling future design research directions.
用于超连接的虚拟环境的扩展xri体接口
混合混合现实(XR)物联网(IoT)研究,这里称为XRI,旨在实现物理和虚拟对象、环境和代理之间的强大集成,其中部署支持物联网的边缘设备,用于感知、上下文理解、网络通信和设备执行器的控制。同样,随着增强现实系统在环境上提供身临其境的覆盖,而虚拟现实提供完全沉浸式的环境,这些领域的合并导致身临其境的智能空间,这些空间是超连接、自适应和动态的组件,将虚拟世界锚定在现实世界的结构上。要让人在这些虚拟-物理混合环境中保持参与和联系,就需要在多维度的用户交互方面取得进步。这项工作研究了将用户界面转换为人体作为扩展现实化身的潜力,该化身具有混合扩展身体界面,可以与虚拟世界的物理和虚拟方面进行交互。它提供了:i)对元概念、XRI和化身概念的概述,ii)扩展XRI身体接口的分类景观,iii) XRI身体设计的体系结构和潜在交互,iv)基于体系结构的原型XRI身体实现,v)设计科学评估,以实现未来的设计研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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