Machine Learning Improves Use of Haptic Glove for Engineers in Virtual Reality

Kathrin Konkol, Andreas Geiger, Tim Ginzler
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Abstract

Haptic gloves with force feedback represent new and immersive devices for Virtual Reality (VR). They enable interaction with virtual objects and have a positive impact on virtual engineering processes. The position of the hand and its specific finger positions, such as grip types, are tracked in virtual space during assembly processes. Implementing rule-based recognition of these grip types is complex and error prone due to hard- and software limitations. Machine Learning (ML) can support engineers during the use and implementation of these applications by classifying user input as specific grip types. Two ML algorithms, one Neural Network (NN) and one Support Vector Machine (SVM), that detect nine grip types at runtime by only using the joint angles of the glove’s exoskeleton as features, were developed and compared with a rule-based algorithm. Our research shows, that the ML algorithm reach a very high accuracy with only reading one feature compared to the rule-based algorithm.
机器学习改善了工程师在虚拟现实中的触觉手套使用
具有力反馈的触觉手套代表了虚拟现实(VR)的新型沉浸式设备。它们能够与虚拟对象进行交互,并对虚拟工程过程产生积极影响。在装配过程中,手的位置及其特定手指的位置,如握把类型,在虚拟空间中被跟踪。由于硬件和软件的限制,实现这些握把类型的基于规则的识别是复杂和容易出错的。机器学习(ML)可以通过将用户输入分类为特定的握把类型,在使用和实现这些应用程序的过程中为工程师提供支持。开发了两种机器学习算法,一种神经网络(NN)和一种支持向量机(SVM),它们仅使用手套外骨骼的关节角度作为特征,在运行时检测九种握力类型,并与基于规则的算法进行了比较。我们的研究表明,与基于规则的算法相比,ML算法只读取一个特征就达到了非常高的准确率。
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