No Space? No Problem. Accessible Balance Control Using VR Player Movement*

M. George, A. D. Roveri, A. S. Weitz, A. Azan, C. T. Ogunmola, W. Pluer, M. W. Wittstein
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Abstract

Balance assessments are a common method of measuring vestibular and proprioceptive function as well as lower-body strength. Aside from observational clinician analysis of balance exercises, more detailed and conclusive assessments are typically performed using large, nonmobile, and expensive immersive systems. The purpose of this project is to replace existing balance testing equipment and provide an alterable environment for clinical postural control evaluation to enable development of personalized physical rehabilitation methods. To assess and train postural control, balance, and strength, this project incorporated real-time center of pressure data of a user on an on-floor force plate as the user completed a unique balance assessment in a Virtual Reality (VR) environment. Leaning or other movements altering the center of pressure location correspondingly caused movement through the VR environment. The VR environment was designed to assist ankle injury rehabilitation and included tasks to evaluate and compare mobility of the ankles. Quantitative measurements of 2-dimensional range of motion were coded to be recorded and coupled with clinician observational analysis for physical therapy applications. Lag between the force plate and VR device was minimal to prevent motion-sickness, and users could navigate through the VR environment, including tight areas, using planted sway movements with ease. This project developed novel physical rehabilitation methods using quantitative postural control analysis and can be further expanded upon to improve numerous physiological or vestibular conditions.
没有空间?没有问题。使用VR玩家移动的可访问平衡控制*
平衡评估是测量前庭和本体感觉功能以及下半身力量的常用方法。除了观察性临床医生对平衡练习的分析,更详细和结论性的评估通常使用大型的、不可移动的、昂贵的沉浸式系统进行。本项目旨在替代现有的平衡测试设备,为临床姿势控制评估提供一个可改变的环境,从而开发个性化的物理康复方法。为了评估和训练姿势控制、平衡和力量,本项目将用户在虚拟现实(VR)环境中完成独特的平衡评估时,在地板上的压力数据实时中心纳入用户压力数据中心。倾斜或其他改变压力中心位置的运动相应地通过VR环境引起运动。VR环境旨在帮助踝关节损伤康复,并包括评估和比较踝关节活动的任务。二维运动范围的定量测量被编码记录,并与临床医生的观察分析相结合,用于物理治疗应用。力板和VR设备之间的延迟最小,以防止晕车,用户可以在VR环境中导航,包括狭窄的区域,使用植入的摇摆动作轻松。该项目开发了新的物理康复方法,使用定量姿势控制分析,可以进一步扩展到改善许多生理或前庭条件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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