Are motorized wheelchairs an effective method of locomotion in virtual environments?

Amelia Nybakke, Ramya Ramakrishnan, V. Interrante
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引用次数: 1

Abstract

In this poster, we summarize the results of a user study that investigates the relative extent to which people are able to maintain spatial awareness when exploring a virtual environment using a motorized wheelchair. We asked 24 participants to travel through a 24' wide, circularly symmetric virtual room, searching the contents of 16 randomly positioned and oriented boxes to locate 8 hidden targets, using each of the following four locomotion methods: real walking; virtual translation with real rotation while standing and using a body-worn joystick; real driving in a motorized wheelchair; and virtual translation with real rotation while sitting in a swivel chair with a joystick mounted on one of its arms. We computed four measures of search efficiency: distance travelled, search time, number of targets revisited, and proportion of trials with no revisits. We found that participants performed significantly better, overall, with real walking than with either of the methods that involved virtual translation, while performance with the wheelchair was intermediate. These results confirm that a mobile, motorized wheelchair interface offers some advantages over stationary joystick travel.
电动轮椅在虚拟环境中是一种有效的运动方式吗?
在这张海报中,我们总结了一项用户研究的结果,该研究调查了人们在使用电动轮椅探索虚拟环境时能够保持空间意识的相对程度。我们要求24名参与者穿越一个24英尺宽的圆形对称虚拟房间,搜索16个随机放置和定向的盒子的内容,以找到8个隐藏的目标,使用以下四种运动方法:真实行走;虚拟平移与真实旋转,而站立和使用身体磨损的操纵杆;在机动轮椅上的真实驾驶;当你坐在转椅上,一只摇杆安装在转椅的一只手臂上时,你可以进行虚拟的旋转。我们计算了搜索效率的四项指标:行进距离、搜索时间、重新访问的目标数量和没有重新访问的试验比例。我们发现,总体而言,参与者在真实行走时的表现明显好于使用虚拟翻译的任何一种方法,而使用轮椅的表现则是中等水平。这些结果证实,一个移动的,机动轮椅界面提供了一些优势比固定的操纵杆旅行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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